Lawrence: I would echo it isn’t an either/or thing. We refer to New World as a Sandbox MMO to distinguish between a player experience that’s more driven by scripted or crafted content …īut by breaking down those limitations, we hope to present a host of new kinds of gameplay, and radically expand the kinds of relationships that emerge among players, from traditional competitive PvP all the way through formation of in-game societies. We don’t see it as an either/or situation, since even in the context of a massively shared space like New World, players will organize into smaller groups based upon play style, ease of communication and availability. Gilmore: We think large scale world simulations are an inevitable evolution of game technology. What made Amazon Game Studios decide on a different direction? Many MMOs and online games, from World of Warcraft to Destiny, frequently separate players into ‘instances’ to keep player counts low. If our team suddenly needs ten server sets for a test instead of one, that’s just a configuration issue. It’s less to worry about up front and the assurance of hardware scale is always there when you need it. Hosts are available with the push of a button, deployment and monitoring are supplied by default. But AWS is a great enabling environment for development. Rich Lawrence, Executive Producer, New World: It’s certainly possible to build multi-host back ends with a variety of approaches, so we don’t lay claim to that exclusively. None of it would be possible without the work our team did to leverage Amazon’s cloud. The back end is the glue that holds the experience together. Gilmore: To host Aeternum, the “world” of New World, we created new back-end technology that scales a single game simulation over multiple hubs in AWS cloud. Is that something that would be possible without the help of Amazon’s server tech? New World aims to have a huge map with hundreds, perhaps over a thousand, players populating it at once. What if it’s not a game made up of small raiding parties of five or six, but whole armies? What if it’s more about building up-not just scraping by? These two concepts, a new world of superstition and discovery matched with new experiences that spring from enormous scale, drove our thinking. When we shared the original idea internally, the main question that came up had to do with scale. None of it would be possible without the work our team did to leverage Amazon’s cloud.” “The back end is the glue that holds the experience together.
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